
DOCTOR OCTOPUS
#Control: Denial#Metal#Villain#Sinister Six#Thunderbolts#Size: M#2017#AW: Subdue#AW: Armor Burn#Secutor#PLAYABLE
Attributes
Rank 5
Sig.
Prestige13,040
Challenge Rating150
Attack3,580
Health47,854
Critical Rating673
Critical Damage Rating1,266
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating563
Block Proficiency3,832
Physical Resistance0
Energy Resistance0
Gains | Inflicts
FURY
ARMOR UP
REGENERATION
EVADE
FURY
POWER LOCK
HEAL BLOCK
Direct Damage
POWER DRAIN
POWER STING
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
912.9
ContactPhysical
Medium Attacks(2 Hits)
2x
1,424.12
ContactPhysical
Heavy Attacks(2 Hits)
2x
1,521.5
ContactPhysical
Special Attack 1(2 Hits)
1x
1,074
ContactPhysical
1x
2,506
ContactPhysical
Special Attack 2(4 Hits)
1x
358
ContactPhysical
2x
895
ProjectilePhysicalContact
1x
1,432
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
10,632.6
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.2.64.4.1
ELDER'S WAR
5.3.65.4.15.4.25.4.35.4.5
REBIRTH
6.1.16.1.46.3.16.3.36.4.16.4.26.4.36.4.6
THE UNION
7.1.17.1.27.2.37.2.57.3.37.3.67.4.6
THE RADIANCE
8.1.28.2.38.3.3
REVELATION
9.3.3
Synergies
Doctor Octopus: When a Breakthrough expires, Research Categories reset to 50.
Electro: Gains 50% additional Power from Critical Hits.
Unique Synergy: Does not stack with duplicate synergies.
Doctor Octopus: Start with 40 Chemistry Research.
Ant-Man:When causing a Hit to , reflect 40% of Physical Damage done, by attacks that make Contact.
Unique Synergy: Does not stack with duplicate synergies.
Doctor Octopus: Research Categories no longer fall off over time.
Vulture: Gain an additional +5 Chitauri Charge on Critical Hit.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Man: Heavy Attack inflicts a non-stacking 100% Debuff for 13 seconds.
Doctor Octopus: Gain a 15% chance to Evade attacks for each active Breakthrough. Does not trigger while Blocking.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +250 Critical Resistance, doubled when fighting #Spider-Verse Heroes.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +300 Critical Rating when fighting Skill or Cosmic Opponents, +300 Block Proficiency when fighting Science or Tech Opponents, and +30% Regeneration Rate when fighting Mystic or Mutant Opponents. Gain all bonuses when fighting Superior Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When fighting #Heroes is increased by 25%.
Unique Synergy: Does not stack with duplicate synergies.
Anti-Venom: For the first 10 second(s) of the fight the Opponent is immune to Buffs.
Spider-Man 2099: On the start of the fight, inflict a Debuff on the Opponent with a potency of 125% for 15 second(s).
Doctor Octopus: When dealing damage per Breakthrough removed on a Heavy Attack, 25% chance per Breakthrough to inflict another burst of damage dealing Attack Rating in damage.
Unique Synergy: Does not stack with duplicate synergies.
Diablo: Special Attacks have a 70% chance to inflict a Stun Debuff, lasting 1.5 second(s) per level of Special Attack used.
Green Goblin: +1.5% Attack Rating per Cunning / Madness Charge.
Doc Ock: +35% Heal Block Debuff duration.
M.O.D.O.K: +20% personal Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: +10% Max Health.
Unique Synergy: Does not stack with duplicate synergies.
Tech and Science Champion's Debuffs also apply an indefinite Power Sting, dealing Direct Damage equal to 60% of their Attack Rating when the Opponent activates a Special Attack. The Power Sting stacks up to 3 times.
Unique Synergy: Does not stack with duplicate synergies.
Doctor Doom: Shock and Incinerate Debuffs have +20% increased Potency.
Solo: Only affects this Champion and does not stack.
All Champions gain +12.5% Attack Rating once a Combo of 15 or more hits is reached.
ACADEMIC BACKGROUNDPassive
Doctor Octopus’s extensive academic background let him start the fight with each of his Research Categories at 60 and each Breakthroughs is replaced by a new effect.
Physics: Power Drain 100% of any power gained and steal 5.71 - 15% of the Power Drained.
Biology: Gain the standard Biology Breakthrough Armor Up and 428.57 - 925.37 Armor Penetration while it's active.
Chemistry: Deal Direct Damage equal to 100% of Health Gained and Lifesteal 15.71 - 25% of the Damage done.
Gains | Inflicts
FURY
ARMOR UP
REGENERATION
EVADE
FURY
POWER LOCK
HEAL BLOCK
Direct Damage
POWER DRAIN
POWER STING
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
912.9
ContactPhysical
Medium Attacks(2 Hits)
2x
1,424.12
ContactPhysical
Heavy Attacks(2 Hits)
2x
1,521.5
ContactPhysical
Special Attack 1(2 Hits)
1x
1,074
ContactPhysical
1x
2,506
ContactPhysical
Special Attack 2(4 Hits)
1x
358
ContactPhysical
2x
895
ProjectilePhysicalContact
1x
1,432
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
10,632.6
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.2.64.4.1
ELDER'S WAR
5.3.65.4.15.4.25.4.35.4.5
REBIRTH
6.1.16.1.46.3.16.3.36.4.16.4.26.4.36.4.6
THE UNION
7.1.17.1.27.2.37.2.57.3.37.3.67.4.6
THE RADIANCE
8.1.28.2.38.3.3
REVELATION
9.3.3
Abilities
Scientific Method - Passive
Research is built in each Category until it hits 100. If you haven’t gained research in a category for 10 seconds it begins to fall off.
Each Category grants a Passive effect which scales as its category builds.
When a Category reaches 100 it triggers a Breakthrough, as long as there isn’t one already active.
When a Breakthrough effect expires all Research Categories are reset to 0.
Physics - Research Category
Builds on Opponent Gaining Power.
Scaling Effect: Opponent’s Special Attack Damage reduced by up to 50%
Breakthrough: Applies a Power Lock Debuff on the Opponent which lasts 5 seconds.
Chemistry - Research Category
Builds on Block or .
Scaling Effect: Increase of up to 2,250 Block Proficiency.
Breakthrough: Applies a Heal Block Debuff to the Opponent which lasts 5 seconds.
Biology - Research Category
Builds when landing Hits and when being Struck
Scaling Effect: Passive Fury, granting up to 3,580 Attack Rating.
Breakthrough: Applies an Armor Up Buff, granting 2,250 Armor for 5 seconds.
Heavy Attacks
Remove all currently active Breakthroughs dealing 3,580 damage per Breakthrough removed.
Special Attack 1
Reset the duration of any currently active Breakthrough Effect.
If no Breakthroughs are currently active it triggers the Breakthrough of whichever category is currently Highest.
Special Attack 2
Trigger the Breakthrough effect of all Research Categories currently at 100, and reset the duration of all Breakthroughs to 3.5 seconds per Category currently at 100.
Special Attack 3
Duplicate 1 Currently active Breakthrough(s) with a duration of 5 seconds.
This Duration increases by 10 seconds per currently active Breakthrough.
Gains | Inflicts
FURY
ARMOR UP
REGENERATION
EVADE
FURY
POWER LOCK
HEAL BLOCK
Direct Damage
POWER DRAIN
POWER STING
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
912.9
ContactPhysical
Medium Attacks(2 Hits)
2x
1,424.12
ContactPhysical
Heavy Attacks(2 Hits)
2x
1,521.5
ContactPhysical
Special Attack 1(2 Hits)
1x
1,074
ContactPhysical
1x
2,506
ContactPhysical
Special Attack 2(4 Hits)
1x
358
ContactPhysical
2x
895
ProjectilePhysicalContact
1x
1,432
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
10,632.6
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.2.64.4.1
ELDER'S WAR
5.3.65.4.15.4.25.4.35.4.5
REBIRTH
6.1.16.1.46.3.16.3.36.4.16.4.26.4.36.4.6
THE UNION
7.1.17.1.27.2.37.2.57.3.37.3.67.4.6
THE RADIANCE
8.1.28.2.38.3.3
REVELATION
9.3.3
Synergies
Doctor Octopus: When a Breakthrough expires, Research Categories reset to 50.
Electro: Gains 50% additional Power from Critical Hits.
Unique Synergy: Does not stack with duplicate synergies.
Doctor Octopus: Start with 40 Chemistry Research.
Ant-Man:When causing a Hit to , reflect 40% of Physical Damage done, by attacks that make Contact.
Unique Synergy: Does not stack with duplicate synergies.
Doctor Octopus: Research Categories no longer fall off over time.
Vulture: Gain an additional +5 Chitauri Charge on Critical Hit.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Man: Heavy Attack inflicts a non-stacking 100% Debuff for 13 seconds.
Doctor Octopus: Gain a 15% chance to Evade attacks for each active Breakthrough. Does not trigger while Blocking.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +250 Critical Resistance, doubled when fighting #Spider-Verse Heroes.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +300 Critical Rating when fighting Skill or Cosmic Opponents, +300 Block Proficiency when fighting Science or Tech Opponents, and +30% Regeneration Rate when fighting Mystic or Mutant Opponents. Gain all bonuses when fighting Superior Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When fighting #Heroes is increased by 25%.
Unique Synergy: Does not stack with duplicate synergies.
Anti-Venom: For the first 10 second(s) of the fight the Opponent is immune to Buffs.
Spider-Man 2099: On the start of the fight, inflict a Debuff on the Opponent with a potency of 125% for 15 second(s).
Doctor Octopus: When dealing damage per Breakthrough removed on a Heavy Attack, 25% chance per Breakthrough to inflict another burst of damage dealing Attack Rating in damage.
Unique Synergy: Does not stack with duplicate synergies.
Diablo: Special Attacks have a 70% chance to inflict a Stun Debuff, lasting 1.5 second(s) per level of Special Attack used.
Green Goblin: +1.5% Attack Rating per Cunning / Madness Charge.
Doc Ock: +35% Heal Block Debuff duration.
M.O.D.O.K: +20% personal Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: +10% Max Health.
Unique Synergy: Does not stack with duplicate synergies.
Tech and Science Champion's Debuffs also apply an indefinite Power Sting, dealing Direct Damage equal to 60% of their Attack Rating when the Opponent activates a Special Attack. The Power Sting stacks up to 3 times.
Unique Synergy: Does not stack with duplicate synergies.
Doctor Doom: Shock and Incinerate Debuffs have +20% increased Potency.
Solo: Only affects this Champion and does not stack.
All Champions gain +12.5% Attack Rating once a Combo of 15 or more hits is reached.






















