Doctor Octopus’s extensive academic background let him start the fight with each of his Research Categories at 60 and each Breakthroughs is replaced by a new effect.
Physics: Power Drain 100% of any power gained and steal 5.71 - 15% of the Power Drained.
Biology: Gain the standard Biology Breakthrough Armor Up and 428.57 - 925.37 Armor Penetration while it's active.
Chemistry: Deal Direct Damage equal to 100% of Health Gained and Lifesteal 15.71 - 25% of the Damage done.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,580
contactphysical
Medium Attacks(2 hits)
2x
3,580
contactphysical
Heavy Attacks(2 hits)
2x
1,790
contactphysical
Special Attack 1(2 hits)
1x
1,074
ContactPhysical
1x
2,506
ContactPhysical
Special Attack 2(4 hits)
1x
358
ContactPhysical
2x
895
ProjectilePhysical
1x
1,432
ProjectilePhysical
Special Attack 3(1 hit)
1x
10,632.6
contactphysical
Abilities
Scientific Method - Passive
Research is built in each Category until it hits 100. If you haven’t gained research in a category for 10 seconds it begins to fall off.
Each Category grants a Passive effect which scales as its category builds.
When a Category reaches 100 it triggers a Breakthrough, as long as there isn’t one already active.
When a Breakthrough effect expires all Research Categories are reset to 0.
Physics - Research Category
Builds on Opponent Gaining Power.
Scaling Effect: Opponent’s Special Attack Damage reduced by up to 50%
Breakthrough: Applies a Power Lock Debuff on the Opponent which lasts 5 seconds.
Chemistry - Research Category
Builds on Block or .
Scaling Effect: Increase of up to 2,250 Block Proficiency.
Breakthrough: Applies a Heal Block Debuff to the Opponent which lasts 5 seconds.
Biology - Research Category
Builds when landing Hits and when being Struck
Scaling Effect: Passive Fury, granting up to 3,580 Attack Rating.
Breakthrough: Applies an Armor Up Buff, granting 2,250 Armor for 5 seconds.
Heavy Attacks
Remove all currently active Breakthroughs dealing 3,580 damage per Breakthrough removed.
Special Attack 1
Reset the duration of any currently active Breakthrough Effect.
If no Breakthroughs are currently active it triggers the Breakthrough of whichever category is currently Highest.
Special Attack 2
Trigger the Breakthrough effect of all Research Categories currently at 100, and reset the duration of all Breakthroughs to 3.5 seconds per Category currently at 100.
Special Attack 3
Duplicate 1 Currently active Breakthrough(s) with a duration of 5 seconds.
This Duration increases by 10 seconds per currently active Breakthrough.