spiderman_movie_featured
SPIDER-MAN
tech_class Tech
Tags
#Defensive: Utility#Hero#Metal#Stark Tech#Spider-Verse Heroes#Size: S#2017#RAIDS: Assault#House of Mirrors
Attributes
Prestige
32,534
Challenge Rating
250
Attack
11,195
Health
108,337
Critical Rating
1,236
Critical Damage Rating
2,439
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
732
Block Proficiency
2,980
Physical Resistance
0
Energy Resistance
0
Signature Ability
HERO'S MANTRAPassive
Great Power (Above 50% Health) - Spider-Man’s Debuffs last 2 seconds longer and each charge of Poise grants him an additional 1,231.45 - 2,212.11 Critical Rating.
Great Responsibility (Below 50% Health) - Spider-Man’s chance to Evade an attack increases by a flat +7% and each charge of Poise grants him 64.25 - 121.6 additional Block Proficiency.
Abilities
When Attacked
Spider-Man’s burgeoning Spider-Sense grants him a Passive 3% chance to Evade an incoming attack.
Stark Tech AI
Against Special Attacks the Stark AI warns Spider-Man of incoming danger and increases his Evade chance by a flat +60%.
If Spider-Man is struck by a Cosmic Champion or is struck by a Heavy Attack the Stark AI shuts down for 10 seconds while it Reboots and is completely inactive during that time.
Smack-Talk
Each time Spider-Man Evades an attack or uses the Dexterity Mastery, he gains a charge of Poise. Cooldown: 0.8 Seconds.
Each charge of Poise grants 2,239 Attack rating.
If Spider-Man lands 5 uninterrupted attacks, he converts a Poise charge into a Debuff on the opponent for 3 seconds. effects lasts 50% longer against Villain champions.
Dodging back and allowing Spider-Man to idle for 1 seconds allows him to smack-talk his opponent and refresh an active .
Heavy Attacks
An EMP webshot drains 45% of the opponent’s Power Meter. Cooldown: 30 seconds.
Special Attack 1
50% chance to Stun the opponent for 2 seconds. The chance is increased by 100% if the Stark AI is active.
Special Attack 2
Electric webshots have a 70% chance to Shock the opponent, dealing 10,075.5 Energy Damage over 6.5 seconds. These Shock effects are overcharged and deal double damage to Robot Champions.
Special Attack 3
100% chance to Ensnare the opponent for 18 seconds. Ensnared Champions suffer 30% reduced Ability Accuracy and cannot trigger Passive Evade effects.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
11,195
contactphysical
Medium Attacks
(2 hits)
2x
11,195
contactphysical
Heavy Attacks
(1 hit)
1x
11,195
contactphysical
Special Attack 1
(2 hits)
1x
3,358.5
ContactPhysical
1x
7,836.5
ContactPhysical
Special Attack 2
(4 hits)
1x
1,119.5
ContactPhysical
3x
3,358.5
ProjectileEnergy
Special Attack 3
(1 hit)
1x
36,271.8
contactphysical
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