joefixit_featured
JOE FIXIT
chemical_class Science
Tags
#Defensive: Utility#Villain#Gamma#Villain of the Contest#Size: XL#2015#Secutor#Saga Champions
Immunities
Attributes
Prestige
48,062
Challenge Rating
250
Attack
10,168
Health
146,651
Critical Rating
448
Critical Damage Rating
1,179
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
822
Block Proficiency
3,501
Physical Resistance
0
Energy Resistance
0
Signature Ability
STACKED DECKPassive
After using cards to play a Dead Man’s Hand Debuff, instead of being removed, all slots are randomly assigned 1 matching suit.
Additionally, suits gain a stackable bonus during Special Attacks.
Hearts: +5.03 - 10% Debuff Duration.
Spades: +304.72 - 914.71 Critical Rating.
Clubs: +10 - 30.04% of a bar of Power over 2 seconds.
Diamonds: +9.98 - 24.96% Armor Penetration.
Jackpot: Counts as all 4 Suits.
Abilities
Always Active
An enhanced immune system provides full immunity to the Poisons of the Battlerealm.
Gamblers Draw
Joe Fixit can hold 4 cards at a time. At max capacity, new cards replace old cards in the same order they were acquired.
Cards are drawn even if the attack was blocked.
Hearts: End a Combo with Light, +7% Life Steal.
Spades: End a Combo with Medium, +4,067.2 Attack Rating.
Clubs: Heavy Hit, +25% .
Diamonds: Well-Timed Block, +25% Block Penetration.
When Defending a Quest Node, cards are acquired based on the Attacking Champions actions.
Dead Man’s Hand - On Special Activation:
If Joe's hand consists of one of the following combinations, inflict the respective Debuff for 10 seconds. +5 seconds per bar of Power spent.
One Pair: Disorient, reducing Defensive Ability Accuracy and Block Proficiency by 40%.
Three of a Kind: Weakness, reducing Attack Rating by 30%.
Flush: with a potency of 60%.
Playing a hand removes all cards on the last hit of the Special Attack.
Special Attack 1
On Hit, 50% chance to Inflict a Bleed Debuff dealing 3,558.8 Direct Damage over 10 seconds. +1 per Dead Man’s Hand Debuff.
Special Attack 2
Final hit has a 100% chance to inflict a 2.75 second Stun Debuff.
Replay the last Dead Man’s Hand Debuff that was played.
Special Attack 3
Inflict a random Dead Man’s Hand Debuff.
Until the Opponent is no longer suffering any Dead Man’s Hand Debuffs, Gamblers Draw card effects have +30% Potency.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
10,168
contactphysical
Medium Attacks
(2 hits)
2x
10,168
contactphysical
Heavy Attacks
(1 hit)
1x
10,168
contactphysical
Special Attack 1
(8 hits)
1x
3,050.4
ContactPhysical
7x
1,016.8
ProjectilePhysical
Special Attack 2
(2 hits)
1x
3,050.4
ContactPhysical
1x
7,117.6
ContactPhysical
Special Attack 3
(1 hit)
1x
14,641.92
contactphysical
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