Khonshu's Ankh
Champions
JOE FIXIT
Science
Tags
#
Defensive: Utility
#
Villain
#
Gamma
#
Villain of the Contest
#
Size: XL
#
2015
#
Secutor
#
Saga Champions
Immunities
Rarity
Rank
Attributes
Prestige
48,062
Challenge Rating
250
Attack
10,168
Health
146,651
Critical Rating
448
Critical Damage Rating
1,179
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
822
Block Proficiency
3,501
Physical Resistance
0
Energy Resistance
0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
10,168
contact
physical
Medium Attacks
(2 hits)
2x
10,168
contact
physical
Heavy Attacks
(1 hit)
1x
10,168
contact
physical
Special Attack 1
(8 hits)
1x
3,050.4
Contact
Physical
7x
1,016.8
Projectile
Physical
Special Attack 2
(2 hits)
1x
3,050.4
Contact
Physical
1x
7,117.6
Contact
Physical
Special Attack 3
(1 hit)
1x
14,641.92
contact
physical
AFTER HOURS
BANNER HORDE
NEMESIS Lv. 3
FRIENDS Lv. 3
ENEMIES Lv. 3
WHAT YOU DON'T KNOW, YOU'LL FEAR
TEAMMATES Lv. 3
TEAMMATES Lv. 2
IDENTITY DISORDER
CRIME BOSSES
COMPETITION
POWER OF MONEY
GOODFELLA
GAMMA HORDE
TEAMMATES Lv. 3
Signature Ability
STACKED DECK
Passive
After using cards to play a Dead Man’s Hand Debuff, instead of being removed, all slots are randomly assigned 1 matching suit.
Additionally, suits gain a stackable bonus during Special Attacks.
Hearts:
+
5.03
-
10
%
Debuff Duration.
Spades:
+
304.72
-
914.71
Critical Rating.
Clubs:
+
10
-
30.04
%
of a bar of Power over 2 seconds.
Diamonds:
+
9.98
-
24.96
%
Armor Penetration.
Jackpot:
Counts as all 4 Suits.
Single Y-Axis
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
10,168
contact
physical
Medium Attacks
(2 hits)
2x
10,168
contact
physical
Heavy Attacks
(1 hit)
1x
10,168
contact
physical
Special Attack 1
(8 hits)
1x
3,050.4
Contact
Physical
7x
1,016.8
Projectile
Physical
Special Attack 2
(2 hits)
1x
3,050.4
Contact
Physical
1x
7,117.6
Contact
Physical
Special Attack 3
(1 hit)
1x
14,641.92
contact
physical
Abilities
Always Active
An enhanced immune system provides full immunity to the Poisons of the Battlerealm.
Gamblers Draw
Joe Fixit can hold 4 cards at a time. At max capacity, new cards replace old cards in the same order they were acquired.
Cards are drawn even if the attack was blocked.
Hearts:
End a Combo with Light, +
7
% Life Steal.
Spades:
End a Combo with Medium,
+
4,067.2
Attack Rating.
Clubs:
Heavy Hit, +
25
%
Combat Power Rate
.
Diamonds:
Well-Timed Block, +
25
% Block Penetration.
When Defending a Quest Node, cards are acquired based on the Attacking Champions actions.
Dead Man’s Hand - On Special Activation:
If Joe's hand consists of one of the following combinations, inflict the respective Debuff for
10
seconds. +5 seconds per bar of Power spent.
One Pair: Disorient, reducing Defensive Ability Accuracy and Block Proficiency by
40
%.
Three of a Kind: Weakness, reducing Attack Rating by
30
%.
Flush:
Petrify
with a potency of
60
%.
Playing a hand removes all cards on the last hit of the Special Attack.
Special Attack 1
On Hit,
50
% chance to Inflict a Bleed Debuff dealing
3,558.8
Direct Damage over
10
seconds. +1 per Dead Man’s Hand Debuff.
Special Attack 2
Final hit has a
100
% chance to inflict a
2.75
second Stun Debuff.
Replay the last Dead Man’s Hand Debuff that was played.
Special Attack 3
Inflict a random Dead Man’s Hand Debuff.
Until the Opponent is no longer suffering any Dead Man’s Hand Debuffs, Gamblers Draw card effects have +
30
% Potency.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
10,168
contact
physical
Medium Attacks
(2 hits)
2x
10,168
contact
physical
Heavy Attacks
(1 hit)
1x
10,168
contact
physical
Special Attack 1
(8 hits)
1x
3,050.4
Contact
Physical
7x
1,016.8
Projectile
Physical
Special Attack 2
(2 hits)
1x
3,050.4
Contact
Physical
1x
7,117.6
Contact
Physical
Special Attack 3
(1 hit)
1x
14,641.92
contact
physical
AFTER HOURS
BANNER HORDE
NEMESIS Lv. 3
FRIENDS Lv. 3
ENEMIES Lv. 3
WHAT YOU DON'T KNOW, YOU'LL FEAR
TEAMMATES Lv. 3
TEAMMATES Lv. 2
IDENTITY DISORDER
CRIME BOSSES
COMPETITION
POWER OF MONEY
GOODFELLA
GAMMA HORDE
TEAMMATES Lv. 3