arnimzola_featured
ARNIM ZOLA
#Defensive: Tank#Control: Denial#Villain#Hydra#Cabal#Robot#Metal#Size: L#2025#Saga Champions#Frightful#Forbearance#PLAYABLE
#Psychic Shielding
Immunities
Attributes
Rank 6
Sig.
Prestige
33,935
Challenge Rating
250
Attack
9,875
Health
134,761
Critical Rating
240
Critical Damage Rating
1,547
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
2,750
Block Proficiency
7,072
Physical Resistance
0
Energy Resistance
0
GRASP OF HYDRAAlways Active
Upgrades to his intricate neural network grant Zola the #Psychic Shielding tag while in a fight.
Striking a Sleeping Opponent grants Zola an
Passive for 3 - 12 seconds.
When Zola’s Special Attacks remove his Disintegration Debuffs, each Debuff deals a final burst of 493.75 - 987.5 Direct Damage.
Abilities
Always Active
Advanced robotics provides Immunity to Bleed and Poison, and Zola’s Ability Accuracy and Combat Power Rate can only be modified by his own effects.
The
of the Opponent’s Basic Attacks is reduced by -80% flat, and Zola cannot lose more than 10% of his Max Health from a single damage source, other than a Special Attack 3.
Zola’s first Medium and first Light Attacks are kinetic pulses that do not make contact.
Systems of Control
Zola can activate a Pre-Fight Ability to select either a
or a
. When Zola finishes a Special Attack, he inflicts the selected effect as a Passive for 20 seconds.
If neither Pre-Fight is selected, during the Opponent’s Special Attacks they are inflicted with a 30%
Debuff. As a Defender, this becomes a 90% Cowardice Passive.
ESP Box - Sleep
When Zola is struck by anything other than a Heavy Attack, he gains an indefinite ESP Charge. When Zola Blocks any hit, he gains 3 Charges. Max stacks: 30.
20+ Charges: Before being hit by a Basic Attack, Zola has a 10% chance to consume all ESP Charges and inflict a
Passive for 3 seconds. For each Charge over 20, the chance is increased by +5% flat. During a Well-Timed Block, the chance is increased to 100%.
If Zola is knocked down by a Heavy Attack, he loses 10 ESP Charges.
Disintegration Gauntlets - Heavy Attacks
The first hit of Zola’s Heavy Attack inflicts a 0.5%
Debuff dealing 296.25 Direct Damage over 0.5 seconds. If the Opponent was not Stunned, inflict 5 additional Debuffs.
While the Opponent is suffering from any of these Disintegration Debuffs, all of Zola’s hits inflict another Disintegration Debuff.
These Disintegration Debuffs are paused while Zola is charging or performing a Heavy or Special Attack, and the final hit of Zola’s Special Attacks removes them.
Special Attack 1
On activation, gain a 10%
Passive for 60 seconds. Max stacks: 5.
The first hit grants a +2,962.5
Buff for 4 seconds, paused until the start of Zola’s next Special Attack.
Special Attack 2
On activation, inflict a 40%
Passive dealing 4,937.5 Direct Damage over 10 seconds.
Each buzzsaw hit consumes 1 of Zola’s personal Energizes to inflict a 10% Disintegration Passive dealing 11,850 Direct Damage over 10 seconds.
Special Attack 3
Inflict an
Debuff, reducing Armor Rating by 1,178.57 for 20 seconds. Max stacks: 5.
Gain a Self-Repair Passive healing 100% of Zola’s missing Health over 20 seconds. This Self-Repair is lost if Zola is Stunned.
For each time this Special Attack has been used previously in the Quest, these effects’ base durations are tripled. Zola’s anti-exponential algorithms won’t let this increase more than 3 times.
Gains | Inflicts
ENERGIZE
FURY
REGENERATION
UNBLOCKABLE
INDESTRUCTIBLE
ARMOR UP
BRACE
UNSTOPPABLE
COWARDICE
SLEEP
DISINTEGRATION
ARMOR BREAK
Direct Damage
ROOTED
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
1x
2,518.13
ProjectilePhysical
3x
2,518.13
ContactPhysical
Medium Attacks
(2 Hits)
1x
3,928.28
ProjectilePhysical
1x
3,928.28
ContactPhysical
Heavy Attacks
(5 Hits)
4x
839.38
ContactEnergy
1x
5,036.25
ContactEnergy
Special Attack 1
(5 Hits)
1x
1,975
ContactPhysical
4x
1,975
ProjectileEnergy
Special Attack 2
(10 Hits)
2x
987.5
ProjectileEnergy
8x
987.5
ContactPhysical
Special Attack 3
(1 Hits)
1x
31,995
Synergies
TWO MORE SHALL TAKE ITS PLACE
redskull
punisher_2099
crossbones
taskmaster
captain_america
#Hydra Champions: Start each fight with an indefinite +10%
Passive. Captain America: While in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero. Unique Synergy: Does not stack with duplicate synergies.
GLUED TO THE TUBE
mojo
Arnim Zola: The first time in each fight Zola is struck by a Heavy Attack, he gains a
Buff until the end of the attack. Mojo: For every million Followers, Passively Regenerate 10% of damage taken from Blocked hits. Max: 50%. Unique Synergy: Does not stack with duplicate synergies.
GENETICISTS
mistersinister
Arnim Zola: Personal Disintegration Debuffs deal 20% more damage. Mister Sinister: Personal Degeneration Debuffs deal 20% less damage but gain 50% increased duration. Unique Synergy: Does not stack with duplicate synergies.
SUPER SPECIMEN
captainamerica_infinitywar
Arnim Zola: Start each fight with an indefinite +500
Buff. Captain America (Infinity War): Signature Ability Debuffs have a 100% chance to be inflicted an additional time, reduced by -25% flat for each instance of this Debuff already present. Unique Synergy: Does not stack with duplicate synergies.
ZEMA & ZOLO
baronzemo
Arnim Zola: When an Opponent is Immune to a Stun effect, gain 10 ESP Charges. Baron Zemo: If Zemo runs out of Cleanses during an Opponent’s Special Attack, his Root is inflicted once the Special Attack ends. Unique Synergy: Does not stack with duplicate synergies.
HYDRA REBEL
spiderwoman
Spider-Woman: Against Mystic Champions, gaining a Buff inflicts a 50%
Passive for 0.5 seconds which cannot affect Nodes. While in a fight, count as #Hydra and a #Villain instead of a #Hero. Arnim Zola: The final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds. Red Skull: On a Well-Timed Block, 25% chance to not lose an Armor Up Buff. Crossbones: While Overrun is on cooldown, Intercepts trigger Crossbones’ Fury pause ability. Unique Synergy: Does not stack with duplicate synergies.
ARNIM ZOLA - Khonshu's Ankh