spiderman_2099_featured
SPIDER-MAN
chemical_class Science
Tags
#Offensive: Burst#Hero#Spider-Verse Heroes#Size: S#2021#RAIDS: Assault#Secutor#Saga Champions
Immunities
Attributes
Prestige
6,154
Challenge Rating
250
Attack
10,950
Health
110,979
Critical Rating
1,236
Critical Damage Rating
2,161
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
688
Block Proficiency
5,425
Physical Resistance
0
Energy Resistance
0
Signature Ability
PERSISTENT RUPTURESPassive
Ruptures have 12.24 - 80% chance to not be consumed when a Burst of Physical Damage triggers.
+5.64 - 25% while the Opponent is affected by a Debuff.
Abilities
Always Active
Spider-Man 2099 is immune to Buffs. Whenever a Buff is prevented by immunity he instead pauses his personal Debuffs for 5 second(s). Personal Stun Debuffs cannot be paused.
While Dodging backward, Spider-Man 2099 is not struck by attacks. Dodging an attack this way triggers his Debuff pausing ability.
Gain 75% Damage Resistance if the Opponent is under the effect of True Strike or if the hit deals True Damage.
Rupture - 20 Stacks
Light and Medium attacks have 25% chance to inflict Rupture, dealing 2,190 Physical Damage over 10 second(s). 100% chance to inflict Rupture on a block if the Opponent is suffering from a Debuff.
An Opponent takes a Burst of 3,285 Physical Damage for each Rupture on them if they reach zero power or when they gain a bar of Power. Ruptures are consumed after this effect takes place.
Heavy Attacks
Inflict an Exhaustion Debuff, decreasing Critical Damage Rating by 80.1 and the potency of their Power Gain effects by 15% for 15 second(s). Max 5 stacks.
Resistance Up - Max 100 stacks
When attacked there is a 100% chance to gain an indefinite 114.58 Passive.
Interrupting Spider-Man 2099 while he is charging a Heavy Attack removes all Resistance Up stacks. If at least 20 stacks were removed this way, he inflicts a Debuff with a potency of 125% for 20 second(s).
When Spider-Man 2099 pauses his personal Debuffs, he consumes 5 stacks of Resistance Up and increases the pause duration by 5 second(s). This effect has a 10 second(s) cooldown.
Special Attack 1
Last three hits have 100% chance to inflict Physical Vulnerability Debuff, decreasing by 250 for 15 second(s). Max 15 stacks
On activation gain 15 stacks of Resistance Up Passive, increasing and by 114.58.
Special Attack 2
On activation inflicts a Debuff with a potency of 125% for 15 second(s). Max 5 stacks.
Each hit deals a Burst of 4,106.25 Physical Damage per Unique Debuff on the Opponent.
Special Attack 3
Inflict a Stun Debuff for 4 second(s).
Inflict a Debuff, lasting 25 second(s). counts as 4 Unique Debuffs.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
10,950
contactphysical
Medium Attacks
(2 hits)
2x
10,950
contactphysical
Heavy Attacks
(1 hit)
1x
10,950
contactphysical
Special Attack 1
(4 hits)
4x
2,737.5
ContactPhysical
Special Attack 2
(4 hits)
1x
1,095
ContactPhysical
3x
3,285
ProjectilePhysical
Special Attack 3
(1 hit)
1x
35,478
contactphysical
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