#Defensive: Tank#Hero#Gamma#Illuminati#Avengers#Size: XL#2014#Cul's Worthy#AW: Decay#EQ: It's Complicated#Saga Champions
Immunities
Resistances (Potency)
Attributes
Prestige62,241
Challenge Rating250
Attack10,657
Health146,651
Critical Rating448
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating822
Block Proficiency3,501
Physical Resistance486
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,657
contactphysical
Medium Attacks(2 hits)
2x
10,657
contactphysical
Heavy Attacks(1 hit)
1x
10,657
contactphysical
Special Attack 1(2 hits)
1x
3,197.1
ContactPhysical
1x
7,459.9
ProjectilePhysical
Special Attack 2(1 hit)
1x
10,657
ContactPhysicalPunch
Special Attack 3(1 hit)
1x
34,528.68
contactphysical
Signature Ability
GAMMA BRAWLERAlways Active
When Hulk enters GAMMA RAGE or he strikes the Opponent with a Heavy Attack while it's active, he gains an Unstoppable Passive for 1 - 5.5 seconds.
Gain up to 305.56 - 11,000 Physical Resistance and Critical Resistance while Unstoppable based on missing Health. Potencies for both are reduced by 50% against Skill Champions.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,657
contactphysical
Medium Attacks(2 hits)
2x
10,657
contactphysical
Heavy Attacks(1 hit)
1x
10,657
contactphysical
Special Attack 1(2 hits)
1x
3,197.1
ContactPhysical
1x
7,459.9
ProjectilePhysical
Special Attack 2(1 hit)
1x
10,657
ContactPhysicalPunch
Special Attack 3(1 hit)
1x
34,528.68
contactphysical
Abilities
Always Active
An enhanced immune system provides full Immunity to Poison.
Gain up to 90% Degeneration Resistance and +5,328.5 Attack Rating based on missing Health. Maximum benefit at 20% Health.
Stunned Opponents suffer -20% Combat Power Rate, doubled while in GAMMA RAGE.
Fury - Max: 20
Hulk’s Fury Passives grant +1,065.7 Attack Rating. They last 2 seconds and expire one at a time during GAMMA RAGE, but are paused otherwise.
Their Ability Accuracy cannot be modified, except by Hulk.
When striking the Opponent, 50% to 80% chance to gain a Fury Passive based on missing Health.
When struck, 40% to 70% chance to gain a Fury Passive based on missing Health.
When struck, if Hulk loses more than 10% of his Max Health, gain 5 Fury Passives.
GAMMA RAGE - Passive
Striking an Opponent with a Heavy Attack while Hulk has 5 or more personal Fury Passives inflicts a Stun Debuff for 2 seconds and enters GAMMA RAGE.
When Hulk has 15 or more personal Fury Passives, he automatically enters GAMMA RAGE.
While in GAMMA RAGE, if Hulk would gain a personal Fury Passive, he instead inflicts a 130.95 Debuff for 3 seconds. Max: 20.
While GAMMA RAGE is active, pause all Trauma and Physical Vulnerability Debuffs on the Opponent.
GAMMA RAGE ends when Hulk has no personal Fury Passives, then goes on cooldown for 10 seconds.
Special Attack 1
The final hit inflicts a Stun Debuff for 4 seconds. Duration is increased by 100% while in GAMMA RAGE.
Each time this Stun is inflicted, its duration is reduced by 60% until the next time Hulk enters GAMMA RAGE.
Special Attack 2
The final hit inflicts a Trauma Debuff for each personal Fury Passive currently on Hulk. Trauma lasts for 3 seconds and causes all hits to deal an additional 5% of the damage recently dealt as a burst of Physical Damage. Max: 20.
Special Attack 3
If GAMMA RAGE is not active, gain 10 Fury Passives.
If GAMMA RAGE is active, inflict a 1,222.22 Debuff for 3 seconds.