Vibranium Armor activates Reverberation for 8 seconds, dealing damage back to the opponent when Killmonger is Struck or Blocks an attack. Damage is based on Killmonger’s stored Power at the time of activation, inflicting up to 70.15 - 155% of the incoming damage as Physical Damage. Reverberation has a 8 second cooldown time after expiring.
When both Reverberation and True Strike are active, Killmonger gains +2,011.02 - 11,467.69 Attack Rating when hitting opponents.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,973
contactphysical
Medium Attacks(2 hits)
2x
9,973
contactphysical
Heavy Attacks(2 hits)
1x
2,493.25
contactphysical
1x
7,479.75
contactphysical
Special Attack 1(3 hits)
1x
5,983.8
ContactPhysical
2x
1,994.6
ProjectilePhysical
Special Attack 2(5 hits)
1x
1,994.6
ContactPhysical
3x
997.3
ContactPhysical
1x
4,986.5
ContactPhysical
Special Attack 3(1 hit)
1x
32,312.52
contactphysical
Abilities
Passive
This Champion has additional Critical Resistance in its Base Attributes.
At the start of the fight, Vibranium Armor provides 916.67 Armor Rating and Killmonger gains 15% of his missing Power each time a Debuff is inflicted against him. This Power Gain is not affected by Ability Accuracy modification. Vibranium Armor is disabled if he is suffering from an Armor Break effect.
All Attacks
Hitting opponents that are recovering from a Special Attack grants Killmonger True Strike for 16 seconds. This allows him to ignore Armor, Resistances, Auto Block and all Evade effects.
Critical Hits
Critical Hits lacerate opponents with a 80% chance to inflict a Bleed Debuff, dealing 3,989.2 damage over 1.5 seconds.
Special Attack 1
Killmonger gains 2 Counterpunch Charges that last for 15 seconds. A Charge is spent to gain Unstoppable for 0.75 seconds when Blocking an Attack, allowing him to immediately counter-attack.
Special Attack 2
Vibranium Armor activates 3 Indestructible Charges. A charge is spent to ignore all the incoming damage from an attack. Max: 4 charges.
Special Attack 3
If Killmonger inflicted 15 or more Bleed Debuffs in this fight, he inflicts a Bleed stack for every Bleed he inflicted. Each Bleed deals 6,482.45 Direct Damage over 6 seconds. This effect can activate once a fight. Max: 50 Bleed stacks.