sabretooth_featured
SABRETOOTH
mutant_class Mutant
Tags
#Offensive: Raw Damage#Brotherhood of Mutants#Mercenary#Size: L#2018#Canadian#Provocateur
Immunities
Attributes
Prestige
5,520
Challenge Rating
150
Attack
3,580
Health
56,696
Critical Rating
429
Critical Damage Rating
965
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
367
Block Proficiency
4,782
Physical Resistance
0
Energy Resistance
-209
Signature Ability
UNTAMED HEARTWhen Attacked
Sabretooth gains a Passive Regeneration stack that recovers 25.08 - 69.95% of the damage taken from the hit over 25 seconds and is interrupted if Sabretooth is Heal Blocked.
Fury and Regeneration effects receive a permanent +70.25 - 120% flat Ability Accuracy.
If Sabretooth does not hit or get struck by the opponent for more than 5 seconds, he starts losing Regeneration stacks over time.
Abilities
Passive
Sabretooth can withstand incredibly cold temperatures, providing him Immunity to Cold Damage like and Frostbite.
Persistent Charge
At the start of the fight, if Sabretooth has 0 Persistent Charges, he will randomly receive between 3 and 6 Persistent Charges.
At the start of the fight, if Sabretooth has a Persistent Charge, he consumes one, re-activating up to 30 of his Fury effects that were active at the end of his last fight as permanent Passive Fury effects.
All Attacks
Every 10 hits on Sabretooth’s or 5 hits on the opponent’s Combo Meters, Sabretooth gains a Fury. Against Skill Champions, Sabretooth also inflicts an Armor Break if he is attacking, reducing the opponents Armor Rating by 375 for 10 seconds.
Fury increases Attack Rating by 895 for 5 seconds.
Passive
Dodging back and allowing Sabretooth to idle for 1 second allows him to convert a temporary Fury Buff into a permanent passive effect.
Sabretooth can convert a maximum of 5 permanent Fury passives in a fight. Fury effects from previous fights do not count towards this limitation.
Sabretooth cannot convert his passive Fury effects while fighting if he has 15 or more permanent passive Fury effects active.
Special Attacks
60% chance to inflict Bleed, dealing 2,864 Direct Damage over 8 seconds.
Special Attack 1
Converts his temporary Fury Buffs into a permanent Passive Fury effect.
Special Attack 2
Activates a Fury effect and immediately converts it to a Passive effect, increasing Attack Rating by 537 permanently.
Special Attack 3
Gains a Fury Buff, increasing Attack Rating by 1,611 for 2 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(3 hits)
3x
3,580
contactphysical
Medium Attacks
(1 hit)
1x
3,580
contactphysical
Heavy Attacks
(3 hits)
1x
716
contactphysical
2x
1,432
contactphysical
Special Attack 1
(3 hits)
2x
895
ContactPhysical
1x
1,790
ContactPhysical
Special Attack 2
(3 hits)
1x
2,506
ContactPhysical
2x
537
ProjectilePhysical
Special Attack 3
(1 hit)
1x
9,666
contactphysical
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