leader_featured
THE LEADER
#Offensive: Damage Over Time#Defensive: Guard#Metal#Villain#Gamma#Cabal#Size: M#2024#House of Mirrors#Secutor#Saga Champions#Fantastic#Wrath#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige
34,134
Challenge Rating
250
Attack
9,386
Health
149,294
Critical Rating
732
Critical Damage Rating
1,331
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
967
Block Proficiency
8,709
Physical Resistance
0
Energy Resistance
375
ENIGMATIC MACHINATIONS OF THE MINDAlways Active
While the Leader has at least 12 personal Debuffs on the Opponent, he gains a
Passive. This becomes 4 Debuffs against Mystic Champions.
Personal
effects now have a duration of 1 - 6 seconds and are paused while the Green Door is open.
the Opponent with a Light Attack has a 35 - 100% chance to randomly inflict a personal
or
Debuff.
Abilities
Colossal Cranium - Always Active
An enhanced immune system provides full Immunity to Poison.
As a Defender, while the Opponent’s Regeneration Rate is at or below 0%, their Willpower Mastery is disabled.
Personal Debuffs
Personal Debuffs are Severe Debuffs, preventing them from being removed by
or
.
When either Champion lands their first Light Attack, the Leader inflicts a 20%
Debuff for 18 seconds. Max stacks: 10.
When either Champion lands their third Light Attack, the Leader inflicts a 20%
Debuff for 18 seconds. Max stacks: 10.
For each personal Debuff on the Opponent, the Leader reduces incoming damage from all sources except Special Attack 3 by 1%. As a Defender, this becomes 3% against Skill Champions, or 4% against non-Skill Champions.
Gamma Radiation and the Green Door
The Leader generates 2 Gamma Radiation every second. For each Debuff on the Opponent, Gamma Radiation is generated 15% faster, up to 180%.
The Green Door is located in the center of the stage. It begins closed and is opened when the Leader reaches 100 Gamma Radiation. Defenders become more aggressive the closer they are to the Green Door.
While opened, 6 Gamma Radiation is consumed every second, paused during the Leader’s Special Attacks. Upon reaching 0 Gamma Radiation, the Green Door is closed.
Once closed, the Leader cannot generate Gamma Radiation for 4 seconds. If the Opponent has an
effect active, this becomes 12 seconds.
When the Green Door is opened, the Leader gains a +140.79
Passive for each personal Debuff on the Opponent, lasting until the Green Door is closed.
While the Green Door is Closed
As an Attacker, when the Opponent activates a Special Attack while standing on the closed Green Door, they are inflicted with 2 personal
and
Debuffs.
As a Defender, while the Opponent is standing on the closed Green Door, the Green Door will absorb 1 of the Leader’s personal Debuffs every 2 seconds, removing it with no penalty. Debuffs are absorbed twice as fast against Skill Champions.
While the Green Door is Open
Whenever a non-Damaging Debuff is inflicted, gain an additional
Passive.
While the Leader’s Opponent is standing on top of the opened Green Door, every 0.5 seconds they are inflicted with an
Degeneration dealing a burst of 159.56 Direct Damage for each Debuff on them.
Remove 1 Gamma Radiation whenever the Opponent gains 1 Combo.
Special Attack 1
Each hit inflicts 1 personal
Debuff. These can be inflicted through Block.
On the final hit, if the Opponent’s Regeneration Rate is at or below 0%, inflict a 25%
Passive for 9 seconds.
Special Attack 2
Each hit inflicts 1 personal
Debuff.
On the final hit, if the Opponent’s
is at or below 0%, inflict a non-stacking 281.58
Debuff for 18 seconds.
Special Attack 3
Inflict a Degeneration Debuff dealing 112,632 Direct Damage over 14 seconds.
While the Green Door is open: Gain 10 personal
Passives and inflict an indefinite 10%
Passive. Max stacks: 3. These abilities activate before the Degeneration Debuff.
Gains | Inflicts
FURY
STEADFAST
SPECTRE
WITHER
DEGENERATION
VITALITY
Direct Damage
DEGEN VULNERABILITY
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,393.43
ContactPhysical
Medium Attacks
(2 Hits)
1x
3,733.75
ContactPhysical
1x
3,733.75
ProjectileEnergy
Heavy Attacks
(1 Hits)
1x
7,978.1
ProjectileEnergy
Special Attack 1
(4 Hits)
1x
3,285.1
ProjectileEnergy
2x
1,407.9
ProjectileEnergy
1x
3,285.1
ProjectileEnergy
Special Attack 2
(5 Hits)
5x
1,877.2
ProjectileEnergy
Special Attack 3
(1 Hits)
1x
30,410.64
Found In
Act
Quest Index
Story
REVELATION
9.2.29.3.5
Special Event
WHEEL OF FATE
1.11.21.3
Synergies
BESTOWED BY THE ONE BELOW ALL
hulk
hulk_immortal
abomination
abomination_immortal
#Gamma Champions: Gain +5% increased Attack Rating for each #Gamma Champion on the team.
INTELLIGENCIA OLD AND NEW
modok
doctordoom
mistersinister
All Champions gain +5% Perfect Block Chance.
ROSS' THUNDERBOLTS
hulk_red
deadpool
punisher
ghost_rider
All Champions gain +130 Armor Rating.
NEED A GOOD LAWYER
shehulk
The Leader: Inflicting a personal Wither or Spectre Debuff pauses Leader’s Vitality Passive for 1.5 seconds. She-Hulk: While the Opponent has a Regeneration effect active while suffering from She-Hulk’s personal Petrify, personal Fury effects expire 35% slower. Unique Synergy: Does not stack with duplicate synergies.
NEW INTELLIGENCIA TAKEDOWN
elsabloodstone
moleman
The Leader: Inflicting a personal Wither or Spectre Debuff pauses Leader’s Power Dissolve Debuff for 1.5s second. Elsa Bloodstone: Performing a personal Counter-Evade pauses personal Debuffs for 3 seconds. Firing a Hellfire Round or Behemoth Buster with a Basic Attack shortens the Evade cooldown by 1 second. Moleman: Personal Shocks are paused during Moleman’s Special Attacks. Unique Synergy: Does not stack with duplicate synergies.
THE LEADER - Khonshu's Ankh