#Offensive: Damage Over Time#Defensive: Guard#Metal#Villain#Gamma#Size: M#2024#House of Mirrors#Secutor
Immunities
Attributes
Prestige65,660
Challenge Rating250
Attack9,386
Health149,294
Critical Rating732
Critical Damage Rating1,331
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating967
Block Proficiency8,709
Physical Resistance0
Energy Resistance375
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,386
ContactPhysical
Medium Attacks(2 hits)
1x
9,386
ProjectileEnergy
1x
9,386
ContactPhysical
Heavy Attacks(1 hit)
1x
9,386
ProjectileEnergy
Special Attack 1(4 hits)
1x
3,285.1
ProjectileEnergy
2x
1,407.9
ProjectileEnergy
1x
3,285.1
ProjectileEnergy
Special Attack 2(5 hits)
5x
1,877.2
ProjectileEnergy
Special Attack 3(1 hit)
1x
30,410.64
Signature Ability
ENIGMATIC MACHINATIONS OF THE MINDAlways Active
While the Leader has at least 12 personal Debuffs on the Opponent, he gains a Passive. This becomes 4 Debuffs against Mystic Champions.
Personal effects now have a duration of 1 - 6 seconds and are paused while the Green Door is open.
the Opponent with a Light Attack has a 35 - 100% chance to randomly inflict a personal or Debuff.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,386
ContactPhysical
Medium Attacks(2 hits)
1x
9,386
ProjectileEnergy
1x
9,386
ContactPhysical
Heavy Attacks(1 hit)
1x
9,386
ProjectileEnergy
Special Attack 1(4 hits)
1x
3,285.1
ProjectileEnergy
2x
1,407.9
ProjectileEnergy
1x
3,285.1
ProjectileEnergy
Special Attack 2(5 hits)
5x
1,877.2
ProjectileEnergy
Special Attack 3(1 hit)
1x
30,410.64
Abilities
Colossal Cranium - Always Active
An enhanced immune system provides full Immunity to Poison.
As a Defender, while the Opponent’s Regeneration Rate is at or below 0%, their Willpower Mastery is disabled.
Personal Debuffs
Personal Debuffs are Severe Debuffs, preventing them from being removed by or .
When either Champion lands their first Light Attack, the Leader inflicts a 20% Debuff for 18 seconds. Max stacks: 10.
When either Champion lands their third Light Attack, the Leader inflicts a 20% Debuff for 18 seconds. Max stacks: 10.
For each personal Debuff on the Opponent, the Leader reduces incoming damage from all sources except Special Attack 3 by 1%. As a Defender, this becomes 3% against Skill Champions, or 4% against non-Skill Champions.
Gamma Radiation and the Green Door
The Leader generates 2Gamma Radiation every second. For each Debuff on the Opponent, Gamma Radiation is generated 15% faster, up to 180%.
The Green Door is located in the center of the stage. It begins closed and is opened when the Leader reaches 100 Gamma Radiation. Defenders become more aggressive the closer they are to the Green Door.
While opened, 6Gamma Radiation is consumed every second, paused during the Leader’s Special Attacks. Upon reaching 0 Gamma Radiation, the Green Door is closed.
Once closed, the Leader cannot generate Gamma Radiation for 4 seconds. If the Opponent has an effect active, this becomes 12 seconds.
When the Green Door is opened, the Leader gains a +140.79 Passive for each personal Debuff on the Opponent, lasting until the Green Door is closed.
While the Green Door is Closed
As an Attacker, when the Opponent activates a Special Attack while standing on the closed Green Door, they are inflicted with 2 personal and Debuffs.
As a Defender, while the Opponent is standing on the closed Green Door, the Green Door will absorb 1 of the Leader’s personal Debuffs every 2 seconds, removing it with no penalty. Debuffs are absorbed twice as fast against Skill Champions.
While the Green Door is Open
Whenever a non-Damaging Debuff is inflicted, gain an additional Passive.
While the Leader’s Opponent is standing on top of the opened Green Door, every 0.5 seconds they are inflicted with an Degeneration dealing a burst of 159.56 Direct Damage for each Debuff on them.
Remove 1Gamma Radiation whenever the Opponent gains 1 Combo.
Special Attack 1
Each hit inflicts 1 personal Debuff. These can be inflicted through Block.
On the final hit, if the Opponent’s Regeneration Rate is at or below 0%, inflict a 25% Passive for 9 seconds.
Special Attack 2
Each hit inflicts 1 personal Debuff.
On the final hit, if the Opponent’s is at or below 0%, inflict a non-stacking 281.58 Debuff for 18 seconds.
Special Attack 3
Inflict a Degeneration Debuff dealing 112,632 Direct Damage over 14 seconds.
While the Green Door is open: Gain 10 personal Passives and inflict an indefinite 10% Passive. Max stacks: 3. These abilities activate before the Degeneration Debuff.