
NAMOR
#Offensive: Burst#Hero#X-Men#Illuminati#Avengers#Defenders#Cabal#Size: M#2019#AW: Armor Burn#AW: Crush 2.0#EQ: Romance#X-Magica#Provocateur#Coda#PLAYABLE
Attributes
Rank 6
Sig.
Prestige34,029
Challenge Rating250
Attack10,071
Health131,061
Critical Rating869
Critical Damage Rating1,616
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating604
Block Proficiency4,487
Physical Resistance0
Energy Resistance0
Gains | Inflicts
POWER GAIN
REGENERATION
UNBLOCKABLE
FURY
BLEED
STUN
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
2x
4,006.24
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,568.1
ContactPhysicalWeapon
1x
5,992.25
ContactPhysicalPunch
Special Attack 1(5 Hits)
4x
1,510.65
ContactPhysicalWeapon
1x
4,028.4
ContactPhysical
Special Attack 2(3 Hits)
1x
2,517.75
ContactPhysicalPunch
1x
2,517.75
ContactPhysical
1x
5,035.5
ContactPhysical
Special Attack 3(1 Hits)
1x
22,659.75
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.64.4.3
ELDER'S WAR
5.4.5
REBIRTH
6.3.26.3.36.4.16.4.36.4.46.4.5
THE UNION
7.1.37.2.27.2.37.3.37.3.47.4.5
THE RADIANCE
8.1.18.1.68.2.28.3.28.4.5
REVELATION
9.2.29.3.4
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.2
THE NECROPOLIS
3.1
Synergies
All Champions: Each member of this Synergy increases the teams Special Attack damage by +12% for as long as they are alive (max 36%).
Unique Synergy: Does not stack with duplicate synergies.
All Champions: Each member of this Synergy increases the teams Attack Rating by +8% for as long as they are alive (max 24%).
Unique Synergy: Does not stack with duplicate synergies.
Namor: Under a Full or New Moon, attacking or being attacked by Bleeding Opponents grants 5% of a bar of Power with each Strike. As the Moon waxes and wanes, Attack Rating is increased by +15%.
Moon Knight: Under a Full or New Moon, is increased by 10%. As the Moon waxes and wanes, Bleed and Fury potency is increased by 15%.
Unique Synergy: Does not stack with duplicate synergies.
Attuma: Gain 20% Bleed potency, but suffer -25% Ability Accuracy.
Namor: Gain 90 Critical Damage Rating, but suffer -25% Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Start each fight with 10 indefinite Guaranteed Critical Passives. These are consumed by Light and Medium hits to become Guaranteed Critical Hits.
Unique Synergy: Does not stack with duplicate synergies.
HYDROKINETIC ARMORPassive
Namor takes 25 - 100% reduced damage from all sources while attacking his Opponent. When Namor ends an Attack, any damage prevented by Hydrokinetic Armor is captured and sent back to the Opponent as Energy Damage.
Gains | Inflicts
POWER GAIN
REGENERATION
UNBLOCKABLE
FURY
BLEED
STUN
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
2x
4,006.24
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,568.1
ContactPhysicalWeapon
1x
5,992.25
ContactPhysicalPunch
Special Attack 1(5 Hits)
4x
1,510.65
ContactPhysicalWeapon
1x
4,028.4
ContactPhysical
Special Attack 2(3 Hits)
1x
2,517.75
ContactPhysicalPunch
1x
2,517.75
ContactPhysical
1x
5,035.5
ContactPhysical
Special Attack 3(1 Hits)
1x
22,659.75
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.64.4.3
ELDER'S WAR
5.4.5
REBIRTH
6.3.26.3.36.4.16.4.36.4.46.4.5
THE UNION
7.1.37.2.27.2.37.3.37.3.47.4.5
THE RADIANCE
8.1.18.1.68.2.28.3.28.4.5
REVELATION
9.2.29.3.4
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.2
THE NECROPOLIS
3.1
Abilities
Medium Attacks
60% chance to inflict Bleed dealing 3,021.3 Direct Damage over 6 seconds.
Outrage
Namor can have a maximum of 30 Stacks of Outrage.
Every 3 seconds Namor gains 1 Outrage. Each time Namor is affected by a Stun Debuff, he reduces the time between each Outrage generated by 0.5 seconds. Once Namor activates IMPERIUS REX the timer is reset back to 3 seconds.
Namor generates 1 Outrage whenever he is affected by a Bleed or Incinerate Debuff.
Namor generates 1 Outrage whenever a Bleed or Stun Debuff fails to apply due to an Immunity or chance, or whenever the Opponent Purifies a Debuff.
Namor does not gain Outrage when failing to apply Bleed Debuffs to Robots. He does not hold them responsible for their lack of blood.
IMPERIUS REX
If Namor has 15 stacks of Outrage he can Dash Back and hold Block for 1.2 seconds to instantly gain 1 bar of Power and activate IMPERIUS REX.
If Namor has 30 stacks of Outrage he instantly generates up to 95% of his Max Power and activates IMPERIUS REX.
Namor's Special Attacks deal up to 240% additional damage based on active stacks of Outrage
Special Attacks cost 90% less Power. However, Namor Drains 15% of a bar of Power every second. Each Special Attack Namor launches applies an additional Drain of 5% per second.
While IMPERIUS REX is active, Namor cannot gain Power from any sources other than his own abilities.
Once Namor has 0 Power remaining, all stacks of Outrage are removed and IMPERIUS REX ends.
Heavy Attacks
While IMPERIUS REX is active, launching a Heavy Attack consumes 15 stacks of Outrage to generate 100% of a bar of Power.
Special Attacks
Namor Regenerates 3% of his missing Health.
Special Attack 1
Each hit has a 50% chance to inflict a Bleed dealing 10,071 Direct Damage over 8 seconds
While IMPERIUS REX is active, Namor generates twice as much Outrage from all sources for the duration of this Special Attack.
Special Attack 2
Each hit has a 50% chance to inflict Stun lasting 2.5 seconds.
While IMPERIUS REX is active this attack is Unblockable.
Special Attack 3
Gain a Passive Fury increasing Attack Rating by 30,213 for 20 seconds. While this Fury is active, Namor's Opponents gain 0 Power when struck by Special Attacks.
Gains | Inflicts
POWER GAIN
REGENERATION
UNBLOCKABLE
FURY
BLEED
STUN
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
2x
4,006.24
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,568.1
ContactPhysicalWeapon
1x
5,992.25
ContactPhysicalPunch
Special Attack 1(5 Hits)
4x
1,510.65
ContactPhysicalWeapon
1x
4,028.4
ContactPhysical
Special Attack 2(3 Hits)
1x
2,517.75
ContactPhysicalPunch
1x
2,517.75
ContactPhysical
1x
5,035.5
ContactPhysical
Special Attack 3(1 Hits)
1x
22,659.75
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.64.4.3
ELDER'S WAR
5.4.5
REBIRTH
6.3.26.3.36.4.16.4.36.4.46.4.5
THE UNION
7.1.37.2.27.2.37.3.37.3.47.4.5
THE RADIANCE
8.1.18.1.68.2.28.3.28.4.5
REVELATION
9.2.29.3.4
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.2
THE NECROPOLIS
3.1
Synergies
All Champions: Each member of this Synergy increases the teams Special Attack damage by +12% for as long as they are alive (max 36%).
Unique Synergy: Does not stack with duplicate synergies.
All Champions: Each member of this Synergy increases the teams Attack Rating by +8% for as long as they are alive (max 24%).
Unique Synergy: Does not stack with duplicate synergies.
Namor: Under a Full or New Moon, attacking or being attacked by Bleeding Opponents grants 5% of a bar of Power with each Strike. As the Moon waxes and wanes, Attack Rating is increased by +15%.
Moon Knight: Under a Full or New Moon, is increased by 10%. As the Moon waxes and wanes, Bleed and Fury potency is increased by 15%.
Unique Synergy: Does not stack with duplicate synergies.
Attuma: Gain 20% Bleed potency, but suffer -25% Ability Accuracy.
Namor: Gain 90 Critical Damage Rating, but suffer -25% Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Start each fight with 10 indefinite Guaranteed Critical Passives. These are consumed by Light and Medium hits to become Guaranteed Critical Hits.
Unique Synergy: Does not stack with duplicate synergies.











