misterknight_featured
MR. KNIGHT
#Offensive: Raw Damage#Hero#Mercenary#Size: M#2025#RAIDS: Vanguard#Saga Champions#Forbearance#PLAYABLE
Attributes
Rank 6
Sig.
Prestige
34,413
Challenge Rating
250
Attack
10,853
Health
129,476
Critical Rating
564
Critical Damage Rating
2,109
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
524
Block Proficiency
5,339
Physical Resistance
0
Energy Resistance
0
CASE CLOSEDAlways Active
Whenever one or more of the Opponent’s Debuffs fail to trigger due to reduced Ability Accuracy, they gain 5 - 25 Sleep Charges (rounded down). As a Defender, this includes Debuffs from Quest Nodes on Mr. Knight.
1.5 seconds after reaching 100 Charges, inflict a
Passive for 3 seconds and remove 100 Charges. Cooldown: 6 seconds. The timer to inflict this Sleep is paused during any Special Attack.
As a Defender, when the Attacker activates a Special Attack, they lose 25 Sleep Charges per level of the Special Attack.
As an Attacker in Battlegrounds, at the start of each fight inflict 2 10%
Passives for 4 - 12 seconds.
Abilities
Khonshu’s Protection
While Mr. Knight is Blocking, the Opponent’s Attack Rating during hits is capped at 90% of what it was at the start of the fight. While he is Dodging back, the cap is 30%.
Whenever Mr. Knight's Dexterity Mastery fails to activate from an incoming attack, he gains an
Passive for 0.75 seconds.
While the Opponent is Sleeping, Mr. Knight does not idle. He doesn’t want to waste the opportunity.
Phases of Combat
Mr. Knight cycles through different Moon Phases during combat. Each Phase lasts 12 seconds before moving to the next Phase. The order of the Phases are: Waning Moon, New Moon, Waxing Moon, Full Moon, then back to Waning Moon.
While the Moon is Full, Light Attacks and Special Attacks are Guaranteed Critical Hits, and Critical Hits land through Block.
While the Moon is Waxing or Waning, Light Attacks gain +687.5 Critical Rating.
Whenever the Moon Phase changes, gain a +7,271.51
Passive for 18 seconds. Max: 6.
Tranquilize
Mr. Knight's Well-Timed Blocks inflict a 10%
Debuff for 15 seconds. Max: 5.
As a Defender, whenever the Moon Phase changes, inflict a 10% Tranquilize Passive for 15 seconds.
If the Opponent is not a Mutant, the Ability Accuracy of their non-Damaging Debuffs is further reduced by 25% per personal Tranquilize on them. Only affects Champion Abilities and Masteries.
Crack the Case
Attacking the Opponent while they are Sleeping, or are charging or performing a Heavy or Special Attack inflicts an indefinite 10%
Passive. Doing so with a Light Attack inflicts 1 additional Injury. Max: 10.
Inflicting 1 or more Injury in this way triggers a cooldown of 10 seconds. When a personal Injury would be inflicted while the cooldown is active, instead shorten the cooldown by 4 seconds per attempted Injury.
When the Opponent is Inflicted with an Injury effect, if they have at least…
1+, refresh 2 personal Light Proficiency Passives.
2+, inflict a
Debuff for 15 seconds.
4+, inflict 1 personal Tranquilize Debuff. Against Science Champions, this triggers at 3 or more Injuries instead.
5+, inflict a non-stacking 30%
Debuff for 10 seconds. This Reckless is removed the next time the Opponent charges a Heavy attack.
Special Attack 1
The final hit grants 2 personal Light Proficiency Passives.
If the Moon Phase changed during this attack, the final hit inflicts a
Passive for 3 seconds.
Special Attack 2
On activation, the next time Full Moon activates or if it is already active, pause it and all personal Light Proficiency Passives for 12 seconds.
As a Defender, on activation inflict 2 personal Tranquilize Passives.
Special Attack 3
Gain a non-stacking
Buff, restoring 1% of Max Health over 9 seconds. Potency is increased by 150% while below 50% Health. This is refreshed when the Moon Phase changes or a personal Injury is inflicted.
Refresh all personal Tranquilize and Light Proficiency effects.
Gains | Inflicts
UNSTOPPABLE
REGENERATION
TRANQUILIZE
Panic
SLEEP
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,767.52
ContactPhysical
Medium Attacks
(2 Hits)
2x
4,317.32
ContactPhysical
Heavy Attacks
(2 Hits)
1x
2,767.52
ContactPhysical
1x
6,457.53
ContactPhysical
Special Attack 1
(7 Hits)
1x
1,627.95
ContactPhysical
2x
542.65
ContactPhysical
3x
1,627.95
ContactPhysical
1x
3,255.9
ContactPhysical
Special Attack 2
(5 Hits)
1x
2,170.6
ContactPhysical
2x
1,085.3
ContactPhysical
2x
3,255.9
ProjectilePhysicalContact
Special Attack 3
(1 Hits)
1x
35,163.72
ContactPhysical
Synergies
IT’S CROWDED IN HERE
moonknight
Mr. Knight: While Mr. Knight’s current Moon Phase matches the real-world Moon, personal Injury Passives have no cooldown. Moon Knight: If the real-world Moon is Full or Waxing, it is considered to be both. If it is New or Waning, it is considered to be both. Unique Synergy: Does not stack with duplicate synergies.
A DEBT IS OWED
dracula
Mr. Knight: Personal Tranquilize duration is increased by +2 seconds flat. Dracula: When the Opponent’s Unblockable, Unstoppable, or Evade effects fail due to reduced Ability Accuracy, pause active personal Fear and Slow effects for 5 seconds. Unique Synergy: Does not stack with duplicate synergies.
SHARP DRESSED MEN
arcade
hood
joefixit
misternegative
sunspot
All Champions gain +155 Critical Rating.
RIVALS Lv. 3
countnefaria
werewolfbynight
moondragon
All Champions gain +115 Critical Damage Rating.
MIDNIGHT MISSION
jessica_jones
mistyknight
tigra
Mr. Knight: Intercepting the Opponent with a Light Attack inflicts a personal indefinite Injury. Does not trigger the Injury cooldown. Jessica Jones: At the start of each fight, gain 3 Investigation. Misty Knight: Equilibrium Buff durations are increased by 50%. Tigra: If both Senses are active, activating Special Attack 1 pauses both of them for 6 seconds. Unique Synergy: Does not stack with duplicate synergies.
MR. KNIGHT - Khonshu's Ankh