
IRON MAN (INFAMOUS)
#Control: Denial#Defensive: Tank#Defensive: Guard#Hero#Metal#Stark Tech#Size: M#2022#AW: Armor Burn#House of Mirrors#Secutor#Saga Champions#Forbearance#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige35,199
Challenge Rating250
Attack10,950
Health122,870
Critical Rating1,070
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance486
Armor Rating1,124
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Gains | Inflicts
ARMOR UP
UNBLOCKABLE
UNSTOPPABLE
REGENERATION
ENERGIZE
INDESTRUCTIBLE
SHOCK
POWER BURN
ENERGY VULNERABLILITY
STUN
COWARDICE
SPECIAL LOCK
ENERGIZE
INCINERATE
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,792.25
ContactEnergy
Medium Attacks(2 Hits)
2x
4,355.91
ProjectileEnergy
Heavy Attacks(2 Hits)
1x
4,653.75
ProjectileEnergy
1x
4,653.75
ContactEnergy
Special Attack 1(5 Hits)
1x
1,095
ContactEnergy
1x
1,642.5
ContactEnergy
3x
2,737.5
ProjectileEnergy
Special Attack 2(4 Hits)
4x
2,737.5
ProjectileEnergy
Special Attack 3(1 Hits)
1x
35,478
Energy
Found In
Act
Quest Index
Story
THE RADIANCE
8.2.38.2.68.3.68.4.4
REVELATION
9.1.69.2.39.3.5
Special Event
THE EPOCH OF PAIN
1.1
Synergies
Infamous Iron Man: While fighting #Villains, gain +460 Critical Damage Rating for each knocked out team member.
Solo: Only affects this Champion and does not stack.
Hero Champions: +8% Attack Rating.
Robot Champions: +20% Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Increase the potency of the team’s Armor Up effects by 10% for each Synergy Champion present.
Unique Synergy: Does not stack with duplicate synergies.
Infamous Iron Man: Gains +4,900 Critical Rating while the Opponent has 2 or more Bars of Power.
Thing: When Rock Stacks are removed, Thing gains an extra Fury Passive.
Human Torch: Chance to Incinerate when Struck increased by a flat 100%.
Mr. Fantastic: Imprison the Opponent’s Soul at the start of the fight, reducing their chance to activate Buffs by 100% for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Infamous Iron Man: effects on the Opponent are 50% more potent.
Doctor Strange: Heavy Attacks refresh all existing Blessings, and all effects of Special 1 are increased by a flat 100% for each active Blessing.
Unique Synergy: Does not stack with duplicate synergies.
Infamous Iron Man: Whenever Infamous Iron Man is immune to an effect, he deals the Opponent a burst of Energy Damage equal to 200% of his Attack Rating. Each subsequent time this ability triggers, its potency is reduced by 20%.
Mephisto: Duration of Soul imprisonment is doubled.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Whenever one of either Champion’s personal Shocks or Incinerates is prevented by an immunity, they inflict a corresponding Incinerate or Shock respectively. These Incinerates still count as Shocks for the purposes of Infamous Iron Man’s abilities.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Start each fight with an indefinite Failsafe Charge. When struck by a Special Attack 1 or 2, consume the Failsafe to gain an Passive for the duration of the Special.
Unique Synergy: Does not stack with duplicate synergies.
ARCANE OVERLOADPassive
Once per fight, when Infamous Iron Man’s Health drops below 15%, he gains a Regeneration Buff, healing 5 - 35% of his Maximum Health over 10 seconds. While this effect is active, the Opponent is passively Special Locked.
While Aura of Iron is active, the Opponent suffers 100% flat reduced Ability Accuracy.
While his personal Armor Up Buff is active, Infamous Iron Man gains 144.73 - 1,178.54 Block Proficiency and Energy Resistance.
Gains | Inflicts
ARMOR UP
UNBLOCKABLE
UNSTOPPABLE
REGENERATION
ENERGIZE
INDESTRUCTIBLE
SHOCK
POWER BURN
ENERGY VULNERABLILITY
STUN
COWARDICE
SPECIAL LOCK
ENERGIZE
INCINERATE
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,792.25
ContactEnergy
Medium Attacks(2 Hits)
2x
4,355.91
ProjectileEnergy
Heavy Attacks(2 Hits)
1x
4,653.75
ProjectileEnergy
1x
4,653.75
ContactEnergy
Special Attack 1(5 Hits)
1x
1,095
ContactEnergy
1x
1,642.5
ContactEnergy
3x
2,737.5
ProjectileEnergy
Special Attack 2(4 Hits)
4x
2,737.5
ProjectileEnergy
Special Attack 3(1 Hits)
1x
35,478
Energy
Found In
Act
Quest Index
Story
THE RADIANCE
8.2.38.2.68.3.68.4.4
REVELATION
9.1.69.2.39.3.5
Special Event
THE EPOCH OF PAIN
1.1
Abilities
Always Active
When Infamous Iron Man would land a Critical Hit, he instead inflicts an instant Shock dealing Energy Damage equal to the damage the Critical would’ve dealt.
If an Opponent would gain 2 or more Prowess effects at once, those Prowesses are converted into a single indefinite Energy Vulnerability Debuff that reduces their Energy Resistance by 1,178.57. Each subsequent Debuff is 10% less potent than the previous one.
Armor Up
Victor Von Doom’s modifications to his Iron Man armor grant him extra protection. He starts the fight with an indefinite Armor Up Buff granting 1,833.33 Armor Rating. While he has this Buff, he is immune to Shock and Incinerate.
If this Buff is lost, it restores itself after 12 seconds. This timer is paused while Infamous Iron Man is suffering from an Armor Break.
Basic Attacks
Infamous Iron Man’s Medium Attacks do not make contact and inflict Shock Debuffs dealing 1,095 Energy Damage over 2 seconds.
While charging a Heavy Attack, if the Opponent is within striking distance and suffering from Shock, all their Shock effects are consumed and replaced with a Passive Stun for 0.6 seconds. This cannot trigger during the Opponent’s Special Attacks.
The final hit of Infamous Iron Man’s Heavy Attack inflicts a non-stacking Debuff, reducing the Opponent’s Special Attack damage by 40% for 5 seconds.
When one or more Shocks are consumed by Infamous Iron Man’s abilities, he triggers Aura of Iron for 2.6 seconds for each Shock removed, if it is not already active.
Aura of Iron - Passive
The Aura of Iron can’t trigger while Infamous Iron Man does not have his personal Armor Up Buff, and its duration is reduced by 4 seconds for each unique, non-Prowess Buff on the Opponent above two.
The Aura is paused during both Champion’s Special Attacks. While paused this way, landing a Medium Attack ends the Aura early.
Infamous Iron Man’s Special Attacks are passively .
Each time he inflicts one of his personal Shocks, it is immediately replaced by an instant Energy Power Burn that burns a percentage of the Opponent’s current Power based on the potency of the replaced Shock. Deals 1,971 Energy Damage to the Opponent per percent of Max Power burned.
Infamous Iron Man becomes passively and Stun Immune against the last hit of incoming Special 1, Special 2, and Heavy Attacks. In addition, if the damage of the hit exceeded 5% of his Maximum Health, he gains a Regeneration Buff, restoring the excess damage over 5 seconds.
Special Attack 1
On Activation, enter Aura of Iron for 8 seconds.
If it was already active, the Opponent is passively Special Locked for Aura of Iron’s remaining duration.
Special Attack 2
After the first hit of this attack lands, Infamous Iron Man gains +2,737.5 Attack Rating for each of the Opponent’s filled Bars of Power for the remainder of the attack.
Each beam hit inflicts a Shock Debuff dealing 12,045 Energy Damage over 5 seconds.
Special Attack 3
On Activation, enter Aura of Iron for 24 seconds. This Aura cannot be ended early, and until it next expires, Infamous Iron Man has +2,750 Critical Rating for each of the Opponent’s filled Bars of Power.
If Aura of Iron was already active, both Infamous Iron Man and his Opponent gain an Energize Passive increasing their Combat Power Rates by 100%, each lasting until Aura of Iron next expires.
Gains | Inflicts
ARMOR UP
UNBLOCKABLE
UNSTOPPABLE
REGENERATION
ENERGIZE
INDESTRUCTIBLE
SHOCK
POWER BURN
ENERGY VULNERABLILITY
STUN
COWARDICE
SPECIAL LOCK
ENERGIZE
INCINERATE
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,792.25
ContactEnergy
Medium Attacks(2 Hits)
2x
4,355.91
ProjectileEnergy
Heavy Attacks(2 Hits)
1x
4,653.75
ProjectileEnergy
1x
4,653.75
ContactEnergy
Special Attack 1(5 Hits)
1x
1,095
ContactEnergy
1x
1,642.5
ContactEnergy
3x
2,737.5
ProjectileEnergy
Special Attack 2(4 Hits)
4x
2,737.5
ProjectileEnergy
Special Attack 3(1 Hits)
1x
35,478
Energy
Found In
Act
Quest Index
Story
THE RADIANCE
8.2.38.2.68.3.68.4.4
REVELATION
9.1.69.2.39.3.5
Special Event
THE EPOCH OF PAIN
1.1
Synergies
Infamous Iron Man: While fighting #Villains, gain +460 Critical Damage Rating for each knocked out team member.
Solo: Only affects this Champion and does not stack.
Hero Champions: +8% Attack Rating.
Robot Champions: +20% Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Increase the potency of the team’s Armor Up effects by 10% for each Synergy Champion present.
Unique Synergy: Does not stack with duplicate synergies.
Infamous Iron Man: Gains +4,900 Critical Rating while the Opponent has 2 or more Bars of Power.
Thing: When Rock Stacks are removed, Thing gains an extra Fury Passive.
Human Torch: Chance to Incinerate when Struck increased by a flat 100%.
Mr. Fantastic: Imprison the Opponent’s Soul at the start of the fight, reducing their chance to activate Buffs by 100% for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Infamous Iron Man: effects on the Opponent are 50% more potent.
Doctor Strange: Heavy Attacks refresh all existing Blessings, and all effects of Special 1 are increased by a flat 100% for each active Blessing.
Unique Synergy: Does not stack with duplicate synergies.
Infamous Iron Man: Whenever Infamous Iron Man is immune to an effect, he deals the Opponent a burst of Energy Damage equal to 200% of his Attack Rating. Each subsequent time this ability triggers, its potency is reduced by 20%.
Mephisto: Duration of Soul imprisonment is doubled.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Whenever one of either Champion’s personal Shocks or Incinerates is prevented by an immunity, they inflict a corresponding Incinerate or Shock respectively. These Incinerates still count as Shocks for the purposes of Infamous Iron Man’s abilities.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Start each fight with an indefinite Failsafe Charge. When struck by a Special Attack 1 or 2, consume the Failsafe to gain an Passive for the duration of the Special.
Unique Synergy: Does not stack with duplicate synergies.













